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Super mario 64 dolphin iso
Super mario 64 dolphin iso








  1. #SUPER MARIO 64 DOLPHIN ISO CODE#
  2. #SUPER MARIO 64 DOLPHIN ISO ISO#

I decided to grab a Hex Editor and go back to Mario 64. When I figure out what exactly causes that, I'll share.

#SUPER MARIO 64 DOLPHIN ISO ISO#

But here's the funny thing: the ISO files for the Collector's Edition Ocarina of Time and Majora's Mask have no opening.bnr file. This includes the icon, banner, and the other info for the game that you see in the GameCube BIOS. Every standard GameCube title has this file in the root folder of the ISO image. My first thought was that it has something to do with the opening.bnr file. This is also true for my Ocarina of Time injection, but it still has the Majora's Mask subtitle. So the injected Super Mario 64 is recognized as a standalone title, but it still has the Ocarina of Time subtitle and banner graphics.

#SUPER MARIO 64 DOLPHIN ISO CODE#

Fun fact: when Master Quest is converted to a standalone ISO, it becomes a Japan-region game with a Title ID similar to the actual multiboot ISO - the multiboot is D43E01 and the standalone is D43J01 - and the ISO includes both roms inside as oppose to keeping them separated (zle_f for Zelda Final and urazela_f for Ura Zelda Final, the code name for the planned 64DD version of Ocarina of Time that eventually became Master Quest)! This save data is for both regular the Ocarina of Time and Master Quest games. Here is the save data for Ocarina of Time: Master Quest: This is Zelda: Collector's Edition save data, but this particular data is for its version of Ocarina of Time. For the Collector's Edition, the save data reads like this: For example, if you play F-Zero GX, you'll have multiple slots of F-Zero GX save data for not just your regular save data, but for replay data and garage data, too. The title of the game is always the first line, and the second line is to help indicate what is specifically in that save data. But the Memory Card screen reads MAJORA'S MASK under it. I can save and load data normally with this custom-made Ocarina of Time ISO, and it has its own save data!. Although I had regular save data for the Collector's Edition of Ocarina of Time, it asked me if I wanted to create a new save file. I tested this theory by taking a regular Ocarina of Time rom (not the version outfitted for the GameCube) and injecting that into the ISO. My theory is that the emulator only is programmed to write and load save data for the two Zelda games.

super mario 64 dolphin iso

Otherwise, the save files wouldn't always be empty. While it creates the save data, I'm not sure that it saves to it anymore after initial creation. It can create save data on the Memory Card! Note that Ocarina of Time usually takes up nine blocks while Super Mario 64 takes five. However, as guessed from the above screenshot. The controls are perfectly mapped to the GameCube controller (and I play Dolphin with Nintendo's official GameCube Controller Adapter for Wii U). The audio had a few hiccups (that sound an awful lot like farting noises), but it is fully functional. As far as I know, this works with about any regular Nintendo 64 game, so I tried it with Super Mario 64.Īnd it worked. When you do this, it keeps the Title ID as EXPP01. Turns out, you can with this and this.Įssentially, the injector program takes a version of the N64 emulator rom for GameCube made for injecting a rom into (Experience GCM Image Emulator) and injects a Nintendo 64 rom into it. I've always wondered if you could replace the rom and force the GameCube to load an entirely different Nintendo 64 game. You could easily extract the rom files and use them in any Nintendo 64 emulator. tgc files for Ocarina of Time and Majora's Mask, you will find that they simply run off of a rom of their respective game. Those two games have the strange RELS01 Title ID.Īnyway, when you look through the.

super mario 64 dolphin iso

Zelda 1 and 2 function fine when extracted as standalone GameCube titles, but Ocarina of Time and Majora's Mask do not. tgc files can be extracted and converted into standalone ISO files, despite being generally designed for a multiboot scenario. As I explained in my journal on GameCube Title IDs, these.

super mario 64 dolphin iso

For example, when you choose to play the NES Legend of Zelda from the Collector's Edition menu, the ISO boots the. tgc files (compressed ISO files) that load other games. If you don't know how the game works, the ISO is what you would call a multiboot ISO. I have been looking a lot at the ISO of Zelda: Collector's Edition. So I am very fascinated by GameCube games and the way they run.










Super mario 64 dolphin iso